🎮 Peter & Sons

Peter & Sons

Facts about the game provider

The casino number refers to the reviews on this website.

Selskap Peter & Sons
Nettsted peterandsonsgames.com
Year of launch 2019
Hovedkontor Yerevan and Barcelona (studi offices)
Antall spilleautomater
Plattformer Nettbaserte spilleautomater
E-post
Telefon
Casinos in our reviews 46

Casinos with Games from Peter & Sons

In these casino reviews, the supplier is mentioned in the game selection. Check the operator's game catalog for today's availability.

Read the review by Peter & Sons

Peter & Sons: Two Ways to Build Progress

In Barbarossa: Beyond the Edge, one win can change the field and make the next part of the same round more valuable. In The Legend of Musashi, a meter can collect scatters forward to a new level. The first is a chain of events in the active round. The second is a series of threshold and modes. Both use a figure and a story to make the mechanics easier to recognize. However, to read the settlement, it is useful to see what is being preserved, what is increasing and when a phase actually goes over into the next.

Peter & Sons gives 2019 as the start-up year and has described offices in Yerevan and Barcelona. The studio has collaborated with other publishers and technology partners, including with Yggdrasil about The Legend of Musashi. Therefore, on a game entry several names may be relevant at the same time. Peter & Sons identifies the studio. Yggdrasil can tell something about development collaboration or distribution for the specific title. Full game name is necessary to link a mechanic to the correct version.

Barbarossa: Beyond the Edge begins on a compact field

Beyond the Edge uses a field of five times three with 243 possible winnings. The first step is to see which symbols actually form a combination. When a win triggers Wild Cascade, the relevant symbols are removed. A wild is placed in one of the winning positions, and new symbols come in. This detail makes the cascade easy to distinguish from a variant where it only falls new symbols. Part of the next field is formed by the previous win.

It is useful to follow one position through the course. Before the cascade it can have an ordinary symbol. Afterwards, the same route can have a wild, while the neighbors have been replaced. If a new settlement follows, it is the new combination to be read. The old symbol and the wild should not be counted at the same time as if they were still in the same place. The game's summary can show both the first win and a later event. It is possible to explain the difference by following the position, even if the animation goes fast.

If a new result qualifies, the studio describes a factor that is doubled through the chain. For example, it can go from one to two, four and eight. It is a sequence of steps. It is not necessary to sum up all the steps to find the factor active right now. If the screen shows four at one time, it must be read with which part of the chain is concerned. A previous step of two may already have been used on another settlement.

Cannon balls do different things

Mystery Ball can change the current value by multiplying it with one of the factors that the game description specifies. Multiply Jump Ball jumps over a step in the chain. Extra Wild Ball posts an extra wild. Golden Ball is described with a condition that there will be a win when it is reached. There are four different events, although all are presented as canon balls. The first changes a value. The second changes where the chain is. The third changes the field. The fourth applies to the outcome of the current step.

To read a multi-effect cascade, it is therefore useful to write down the events in the right order. First see if the ball hit a position or changed the factor. Then see if a new wild came in. First after that it is possible to say which combination was considered. If a figure appears at the edge of the screen, it can show what type of event is in progress. The finished summary shows whether it affected the ordinary gain or just changed the state for the next step.

One thought example illustrates the difference. A chain stands at four, and an additional wild appears. The new symbol can have an impact on a combination, but the actual location of the wild is another information than that the multiplier increases. Another event can change the factor without adding a symbol. Both can affect the later set. To explain the precise one, you need to know what was changed first, and what rule was actually triggered.

Free games in Barbarossa: saved factor and new starting conditions

Three scatters open seven free spins in Beyond the Edge. For each additional scatter, the product description specifies two more spins. In the bonus, the multiplier becomes further between the spins. There is a concrete difference from following one cascade in the basic game. A value that was built up earlier, can still be relevant in the next bonus spin. Therefore, it is useful to see which phase is active when the factor is read. A number from the base game cannot be transferred to another phase without further delay.

Power Free Spins is presented with several separate balls and its own terms. There are also their own choices such as Golden Bet and direct bonus input in editions where they are offered. The menu can thus contain choices that change the input of a phase, and others that change the conditions of it. It is the price, the starting state and the specific rules that allow them to be compared. A name of the button is too small if it does not progress which mode it actually opens.

There is also a difference between a specified starter number and how many spins a function actually ends up with. The start number can be read right after triggering. Another rule can change the sequence afterwards. If a title shows two separate numbers, it should appear if one describes the remaining spin and the other multiplier. They have different tasks even if both can increase. It is possible to follow each of them without guessing a final value from the first screenshot.

The Legend of Musashi: A meter next to the wheels

The Legend of Musashi was presented as a collaboration between Yggdrasil and Peter & Sons. It is useful to include both names when the release is to be identified. The game uses a Power Mode with ten levels. A meter collects scatterers, and specified threshold for a level is 65 scatters. It is a different type of drive than a multiplier that increases because one win follows another. The meter describes how far you have come towards a new state, while the factor must be read with the rules of the active settlement.

Under Power Mode, you get a random number of lives from three to ten after the game description. When a wild turns into an expanding wild, a life is used. It makes “life” a concrete measure of how many times this feature can work under the current conditions. There is no general information about the number of ordinary spins remaining. An active life and a used life should therefore be able to be separated on the screen. Therefore, if a wild is expanding, it is useful to see that the course has both changed the field and used one part of the assigned state.

Once all levels of Power Mode are completed, the studio describes an entrance to Super Free Spins. It is a different way in than to get the ordinary free round from scatterers. If two events both produce a bonus field, they should not be given the same explanation. A combination can open a feature directly. A meter can complete a race that has already been underway. The entrance explains which variant became active and which rules apply further.

Monster Free Spins and Super Free Spins

Three scatters can give ten Monster Free Spins in The Legend of Musashi. In the described bonus wild symbols can expand, and new scatterers can change the number of spins or multipliers base value according to their own terms. It is useful to see what is measuring, what is symbol in the field and what is the active factor. If a scatter gives a new round, it does not mean that every other part of the bonus changes in the same way. It is the specific rule of this release that links the effect of the symbol.

Super Free Spins differ, among other things, by that Monster Multiply does not reset between the spins of the described variant. There is a difference in what goes on. One image of the same symbol can occur in both bonuses. However, the visible value must be read in light of which variant is active. A result from one round can explain a factor that originated there, but another mode can use the same factor as the start of a later round.

It also provides a precise way to compare with Barbarossa. Both titles can have a factor that lives on in a particular bonus phase. They build it up in different ways and have different ways in. An explanation that just says 'enhancing multiplier' therefore leaves the most interesting thing. In Barbarossa, a chain with cascades and bullets can change the field and value. In Musashi, you also need to look at whether a level gauge, a wild or a scatter controls the transition.

Wild Bard lets one particular route determine

In Wild Bard, Peter & Sons uses a field of three times three with eight fixed lines from left to right. The game document describes a scatter that can only appear on the middle wheel. In order to trigger free spins in the basic game, it must land in the middle of the route. A separate wheel then chooses from 10 to 25 free spins and a factor from one to three. This is a different use of location than in Barbarossa. The number of scatters is central, while one route in Wild Bard is crucial. In free spins, a new scatter can provide as many extra spins as at the beginning. It is therefore worth reading what the wheel originally awarded. The same symbol cannot always be linked to a fixed number.

Wild Bard also has Quick Hit symbols with an immediate win. That they count separately, makes it easier to distinguish direct settlements from triggering free spins.

Why full title and publisher is useful

Barbarossa is available as a series of several named releases. Beyond the Edge is the name of the edition described here. A common name for the captain is a good entrance to find the series, but you should check the title before reading rules for cascades or canon balls. The same applies when you find Musashi in a wide catalog. Developers and distribution partners can stand in different places in the view. Both can be relevant to identifying the correct title.

A demo can make it easier to see which symbols are moved and how a meter looks. It does not in itself provide information about the account or which variant an operator actually shows. If a role is unclear, you can start with the rules in the game window. They should explain what a symbol does, what becomes further and when the setup appears. An illustration of the same figure in two directories is weaker identification than a full title with the right game information.

Small-screen readability

On a phone, a compact wheel field can be clear, while at the same time the value that follows a cascade is given little space. In Beyond the Edge it is useful to be able to see which factor was active before and after a canon ball. In Musashi it is important to be able to separate the propulsion meter from the active lives. When both parts appear at the same time, the text or symbol should make it clear which part of the course was changed. Then the round can be understood even if not all the animations are visible at the same time.

If a settlement is to be investigated, it is more accurate to note the full title, time and round number than to refer to a general pirate or samurai motif. It gives the operator a track to the recorded result. A question about what a canon ball does is at home in the rules. A question about which settlement was conducted belongs to the history. By separating the two tasks it becomes easier to find what is missing.

Peter & Sons in our casino reviews

The overview shows the published reviews that mention Peter & Sons in the game selection. If the goal is to find Beyond the Edge or The Legend of Musashi, the full title is the best search. Look after the studio in the information about the specific game. An operator can sort under a partner or a superior category. An entry in a review provides a trace to the supplier, while the specific selection and the current edition must be checked in the lobby.

Peter & Sons shows with these two games how different propulsion can be organized. A cascade changes one field while a round continues. A level gauge can, on its part, open a separate mode. When following which event changed the field, what was preserved and what factor was actually in use, both Barbarossa and Musashi get an explanation that fits their own rules.