🎮 Quickspin
Facts about the game provider
The casino number refers to the reviews on this website.
| Selskap | Quickspin AB (Playtech group) |
|---|---|
| Nettsted | quickspin.com |
| Year of launch | 2011 |
| Hovedkontor | Stockholm, Sverige |
| Antall spilleautomater | |
| Plattformer | Online mobile and computer slot machines |
| E-post | [email protected] |
| Telefon | +46 8 45 30 000 |
| Casinos in our reviews | 67 |
Casinos with games from Quickspin
In these casino reviews, the supplier is mentioned in the game selection. Check the operator's game catalog for today's availability.
A Swedish studio with several editions of the same idea
Quickspin was founded in Stockholm in 2011. The company describes itself as a Swedish studio that develops online slots. Playtech purchased Quickspin in 2016, but Quickspin AB is still its own name in the supplier's contact information. For a reader, the difference is most convenient when a casino shows both Playtech and Quickspin in the same filter. A game should be identified with the full name and with the studio that is in the game information. The ownership says little about which edition the operator actually offers.
Quickspin has used some of its stories over several games. In Big Bad Wolf winning symbols can trigger several steps in the same round. In Sakura Fortune wild symbols can change a wheel and influence the number of new attempts. Sticky Bandits allows large wild symbols to cover multiple positions, and Thunder Rail uses the same universe to a bonus where connected routes count. The four examples show how a visible symbol can be a figure in a combination, the beginning of a new event or part of the condition that goes on.
Big Bad Wolf followed several wins after each other
Quickspin dates Big Bad Wolf to 2013 in today's game catalog. The title uses the story of the three small pigs. Swooping Reels is the name of a feature that allows a round to continue after a win, with a changed field for the next review. If multiple outcomes follow each other, the pigs can get another feature. Quickspin describes that every other Swoop makes one of the three pig symbols turn into wild. At six subsequent Sweops all three have become wild symbols. Thus, the events in the chain driving the change, not a preselected pig symbol.
To follow the chain, you can start with the first marked combination and note when the field is re-reviewed. When a pig becomes wild, the combinations that the figure in question can be included in. This does not mean that all positions on the wheel will be wild at the same time. The supplier describes the change for one of three symbols at a time.
Three free spins open in the official description. During the Blowing Down the House feature, moon symbols on the last wheel can provide extra spins and opportunities for a double. Pigs Turn Wild is also active. Thus, there are two types of forwarding in the bonus. One follows the Sweop events and changes which symbols can serve as wild. The other follows the moon symbols and belongs to free spins and bonus settlements. It is easier to read a recording if you keep the counters apart.
The catalogue reviews two Big Bad Wolf refund models, with 90 and 97 percent as stated model values. A technical sheet can be linked to one particular version, so the title alone is not sufficient to determine the percentage of a lobby. Read the game information for the specific version. The theoretical percentage describes a model average over many games and says nothing about how long a Sweop chain will be in the next round.
Sakura Fortune: a wild can change the whole wheel
The original Sakura Fortune has 40 fixed paylines. Quickspin describes Sakura Fortune Respin when two full piles of princess wild appear. The number of respins is related to how many wild symbols lay out when the function started. Multiple wild symbols can give multiple attempts, and the feature stops when it no longer lands new. It is useful to see the difference in the symbol located there before the first respin, and a new symbol that actually changes the counter. Both can have the same motive without doing the same job in exactly that step.
Mystery Nudge is yet another event associated with the princess. According to Quickspin, two or more princess will have an opportunity to move so that they form a full stack. The location before snuggle and the position after snuggle is different. That is why a screenshot of the only end field does not show whether the stack country was whole or filled by a movement. If you want to describe the trigger for a respin, it is worth following that order instead of beating both events together.
To open free spins, Quickspin describes three or more scatters on subsequent left reels in the same spin. It is a condition for both number and order. Three symbols with a space can not be read without further effect as if they meet the rule. During free spin, Princess William can extend to the entire wheel and assign an additional spin. The complete rule of the original must be used when determining how long the current extension applies. In Sakura Fortune 2 the conditions to keep a wild through several steps are formulated differently.
Sakura Fortune 2 has 576 ways
The sequel uses five reels, with three symbols at the top and four on each of the three middle reels. Quickspin specifies 576 ways to win. The number is related to the possible positions on the reels and cannot be compared directly to 40 fixed lines in the original. In a game with fixed lines, the symbols must follow one of the paths in the table. In a game with ways you have to examine which symbols can be combined on subsequent reels. The symbol can be higher on one reel than it did on the previous.
According to Quickspin, Sakura Wild can come on the three middle reels and replace all symbols except Sword Scatter. It can fill the entire wheel when the nudge function is active. In the basic game, a wild that covers a whole wheel gives an additional try and is standing in the relevant respins. In free spins, the supplier has a separate rule where the wild symbols will be standing. There are two places where a figure can hold the position. One applies to the respins, the other free spin mode.
Three swords on the three middle reels can give the first and last reels their own attempts to show more swords. Quickspin sets nine free spins at three swords, ten and one locked wild at four, and eleven and two locked wild symbols at five. Thus, the number changes both how many spins are awarded and the starting point for the playing field. After opening the bonus, a wild can give another spin, and Quickspin describes a threefold when three Sakura Wilds are locked. First, you count the swords at the entrance. Then you follow locked wild symbols in the bonus itself.
Quickspin provides several RTP models for the sequel. A separate entry through the purchase is described for one model and can be unavailable in some markets. It is a practical illustration that a visible button depends on both game version and distribution. Whether a bonus purchase is possible, it cannot be derived from the fact that another operator shows it. The feature also has a separate price and own model values, which must be kept apart from the base game.
Sticky Bandits: wild over several positions
Sticky Bandits uses a field of five times five. Quickspin's playing sheet describes Massive Wild symbols on reels two and four, where they can cover positions on the right. It is worth reading both where the figure starts and which routes it includes. A large figure can affect more than one wheel. It not only determines which routes are considered wild. The gamesheet also describes that the figure can act as a bonus trigger. A wild position can thus be relevant for both the winning calculation and for the transition to bonus.
According to the gamesheet, a bonus symbol on the first reel or a wild on the second or fourth reel can open seven free spins. The positions that are already wild when the mode starts can keep that feature through the bonus. There is a clear difference from a game where a new wild must enter for each spin. The base game's end field will be here part of the starting bet. If two clips show the same number of free spins, they can still start with different positions, depending on what triggered the bonus.
Quickspin also reviews a feature with tasks and tokens in the original product presentation. It should be read as a separate part of the setup and only described for the version where it is available. A task or a earned pole is something other than a bonus symbol on the reels. Whether the operator shows the task function or has its own rules, must be checked in the specific service. The free spins game sheet is the source of where and when the bonus is triggered by symbols.
Thunder Rail connects the settlement to a coherent area
Sticky Bandits: Thunder Rail gives the series a bonus with a field of seven times seven. Quickspin describes that three or more bonus symbols open the Train Heist Bonus Game. The bonus starts with three tries. When a symbol lands, it stands up and the attempts are filled up. The round ends when the counter is empty. The last part of the rule is important. A symbol can be visible and still lie outside the area that ultimately gives the census.
The area is expanded when a symbol route is connected horizontally or vertically to the area where the figure can move. A symbol that only affects a route diagonally is therefore not the same as a horizontal or vertical connection in the described mechanics. Another route can build a bridge later. Thus, it is useful to distinguish between the whole field, the visible symbols and the routes actually connected to the area. The setting follows the interconnected values according to the rules, not a simple sum of everything displayed on the screen.
In the same bonus, Quickspin describes figures that can change values in a straight line. Grabs can copy values to their own route without losing them. Doubles can double the affected values. Booster can add its own value to the squares it affects. There are three different operations even if everyone can make multiple numbers change. When you want to explain a single event, it is easier to follow the direction and rule of the figure than to try to reconstruct anything from the final sum.
Thunder Rail and the original Sticky Bandits share their name and motive. The original can open seven free spins and continue wild positions. Thunder Rail has a bonus field where the area can grow as new positions are connected. So one is a question of how long a wild position lasts. The other is about which routes belong to an area. In catalog lookup, the subtitle provides a clearer answer than looking for trains or bands on the front page image.
How to use the directory in practice
The published casino reviews above mention Quickspin in the game selection. The overview therefore shows which reviews are connected to the provider on this website. It does not say which of the titles a operator is leading today. If a lobby has Quickspin in the supplier filter, you can search for the full title and then check the version in the game information. This is especially important for Sticky Bandits and Sakura Fortune, where small differences in names refer to different game rules.
The logo and button to visit the casino lead to the operator, while Overview opens the editorial casino review. Quickspin AB contact information identifies the game provider. It is the casino support that can control registered bets and history of an account. If a settlement looks different than a description, it is useful to note the game name, time and round number. A technical rule in a sheet for another version is not sufficient to determine what happened in the account.
What’s going on?
The most practical question about these games is what survives one step. In Big Bad Wolf, a chain can change which pigs are wild. In Sakura Fortune 2 a fully extended wild can hold the position while a new round in the function goes. In Sticky Bandits, the bonus can start with a state from the previous field. In Thunder Rail, the growing area can change which values ultimately belong to the settlement. On a small screen it is worth seeing where the game shows what is preserved and where it shows what is new.
A demonstration can be nok to find the location of a counter, read a line illustration or see how a route is connected to the area. What outcomes a particular demonstration shows cannot be used to estimate what is happening later. Money games pose a risk of loss. The a review of the rules can do, is to explain what the game counts and when it calculates the settlement. Random outcomes remain random.



























































