🎮 Endorphina
Facts about the game provider
The casino number refers to the reviews on this website.
| Selskap | Endorphina Limited |
|---|---|
| Nettsted | endorphina.com |
| Year of launch | 2012 |
| Hovedkontor | Ta' Xbiex, Malta (registered address) |
| Antall spilleautomater | |
| Plattformer | Nettspill |
| E-post | [email protected] |
| Telefon | |
| Casinos in our reviews | 74 |
Casinos with Games from Endorphina
In these casino reviews, the supplier is mentioned in the game selection. Check the operator's game catalog for today's availability.
Endorphina: from book machines to games with multiple teams
A book game can look easy to recognize. At Endorphinas Book of Santa, the book is next to Santa Claus, gifts, stars and bells. It is a completely different environment than in The King, although both are slot machines from the same developer. Endorphina has delivered games to online casinos since 2012. The catalog makes the most sense when the titles are read as separate releases: Some are based on a single feature that is easy to follow, while others have several conditions around multipliers, special symbols or bonus games. The graphics can help you find the right title, but the rules explain what makes it different.
Endorphina Limited is registered in Malta. It is useful to know the company name when a lobby only shows Endorphina, or when a game name is so common that the search provides matches from several studios. Endorphina stores games. The online casino that shows the game has its own account, its payment terms and its own selection. It is two different tasks. Finding the studio's name on a game is therefore a way to identify the developer, without thus getting answers to who offers the game to the individual player.
Book of Santa: The book can do two different things
Book of Santa uses five reels, three rows, and ten pay lines. To see if a regular symbol combination pays, you have to follow the patterns of the winning table. With three rows it is easy to see the same figures on the screen and assume that they necessarily belong together. On a line game, the particular group must lie in the right positions. A line can change the height from reel to wheel; ‘on line’ thus does not just mean a horizontal row. The book’s task as scatter follows a different part of the rules than the regular symbols.
Three books open free games. At the beginning, select a special symbol that can expand during the bonus. When it is nok of this symbol for a win to occur according to the rules of the feature, it can fill all three positions on the reels where it has the country. The expansion is assessed according to the ordinary winnings of the spinnet. It is a point that easily disappears in the animation. At one point you will see the first level, then highlight the extended symbol, and finally stand up again. The screenshots show different steps in the same round.
The selected symbol is important because not all of the characters in the bonus get this feature. For example, when the game continues after the selection, it makes sense to look for which symbol was actually selected and which reels it is located on. A large daemon symbol in the animation does not need to be the symbol extended in the current bonus. The setup itself is compact nok to follow it without keeping track of both extra rows and a new type of winning calculation at the same time. Therefore, Book of Santa is a good example of how one feature can change a fairly known base game.
The King: read the features instead of guessing from the theme
The King uses the crown symbol as wild. The crown can replace regular symbols, but not scatter. If a winning combination contains one or more wild symbols, the winnings of the combination double. Three or more scatters open 15 free games with a fixed factor of three. It gives two different questions to ask: Is the crown included in the combination that pays, and is spinned part of the free games? It doesn't hold to see a crown and read all multipliers on the screen as if they had the same operating area.
This is where the information menu is more convenient than the front page image itself. You can go into the winning table and find the drawing of wild, scatter or the current feature next to a brief explanation. It is not necessary to know all the names in advance. First find the symbol you saw in the playing field, and then look for the section on where it can land and what must happen to it work. That way, you avoid reading an effect from the Book of Santa into a game that uses completely different symbols and conditions.
The title is also a good example of how little a short name tells in a large online arcade. The 'King' can be in a brand name, be the name of a figure or refer to several different games from different developers. The exact title and the Endorphina logo should therefore be read together. It gives a safer identification than choosing the first hit on a word that goes again in much of the slot catalogue.
Crown Coins, Thunder Crown and Fortune Chests
The Endorphina catalogue includes Crown Coins, Thunder Crown, and Fortune Chests. They are examples of the studio being able to build a title around an object, a visual idea or a traditional winning symbol. The similarity between Crown Coins and Thunder Crown is primarily linguistic. It gives no information that the reels should stop in the same way that a crown can replace other symbols or that the games use as many lines. The 'Chests' can similarly describe a part of the environment without telling what is actually happening with a chest on the board.
When you see several such titles next to each other, you can sort them more precisely by asking specific questions. How many reels and rows use the base game? How do you form a regular gain? What separates a symbol that triggers a bonus from a symbol that joins a win? Changes a bonus pattern itself, or get the same reels just an extra feature? The answer can be quite different in two games with the same visual expression. It is also a more fair way to consider variation than counting the number of themes.
Gain lines, wild and scatter each have their own task
A payline describes which positions the game examines for an ordinary combination. A wild symbol replaces other symbols within the limits of the game rules set. Scatter can be assessed on terms other than an ordinary payline. Sometimes it triggers a bonus, other times it has its own value. One motive can additionally fill several tasks, as the book does in several games with book mechanics. However, it should be avoided using the rule from a release as a definition for all other books in the selection.
At the Book of Santa you can first read the ordinary winning table, then go to the free game section and find how the expanding figure is chosen. Then it is easier to explain why a win appears in two parts. At a game that has a multiplier, it is useful to find if it is used on one combination or on more of the round results. Both parts can end up as a number on the balance. The difference that does not appear in the summary, however, can be absolutely crucial to understanding the function.
The language of a lobby can also make the same words difficult to recognize. 'Free games' and 'free spins' can both be translated into free games, while the individual rules can still describe very different processes. It is possible to get a new spin from a game function without triggering the game's free games. If the translation card is, you should look at the criteria for starting and what is being preserved on the board. It provides a clearer answer than trying to distinguish the rounds from the word 'free' alone.
This is how the game numbers make more sense.
RTP is a theoretical refund percentage. A given number applies to the game model it belongs to, over very many rounds. It says nothing about how much comes back during an evening, and it does not tell how often a particular function is triggered. Therefore, on releases with multiple models, one has to distinguish between an example in a game presentation and the number that is in the information for the specific release. It is especially relevant if two casinos show the same title of seemingly similar images.
Volatility describes how the results are distributed, not how much money you’re going to earn. A title can have a feature with great variety while most of the basic game is on a small board. Different games with the same percentage may also feel very different if one has several small settlements and the other is more likely to collect the outcome around rare events. Such variety cannot be read out of the number of reels or of where the cost of a bonus picture looks.
Maximum payout must also be held from both RTP and volatility. It is an upper limit in the rules, not an average, an expected amount or a description of the probability. When a game presentation highlights a maximum, the most useful follow-up is to see what the number actually applies to: the entire round, a specific mode or a specific calculation of the bet. To understand a game like Book of Santa, it is often more enlightening to see when the special symbol is extended than to begin comparing two large numbers.
Mobile: get room for both board and explanation
On a small screen, it is easy to see the largest subject, while the paylines, bets and information buttons get less space. A compact field like in the Book of Santa can be transparent when the symbols are clear, but it should still be possible to open the rules and read them without an active round. When a bonus changes the symbols, the marking of winning positions is more useful than the size of the animation. It shows what the game has considered a combination, not just the subject that got the greatest place in the picture.
A demo can be used to see where the information is located and what the interface does after a spin. However, a demo does not provide any confirmation on what conditions apply to an account or any bonus at a casino. It is also possible that sound, viewing and control location depend on the browser or the way the game is placed. If the rules are difficult to read in standing format, wide viewing can help on the readability; it does not change which symbols to pay.
A slightly overlooked point is the difference between a specified game amount and a visually ongoing animation. Some sequences use multiple views before the result is completed. If you are going to find out what happened, the finished round in the history is better to use than a glimpse of a total sum in the middle of the graphics. If a settlement is unclear, the game name and time should be noted before comparing it to the rules. A screenshot of a single figure is rarely sufficient to identify the entire event.
Where Endorphina is mentioned in our casino reviews
The overview of this page collects published reviews where Endorphina is in the game selection. Such an entry is a good place to start when it comes to finding the developer, but it does not confirm that a particular game is still in the lobby. For Book of Santa, a full title can be easier to search than 'Book', which gives hits from many studios. For The King, the supplier field is especially useful. In addition, both games can be under different categories without the title or studio itself having changed.
Three things are worth keeping separate when you read the overview: if the developer is mentioned in the review, if a particular title exists in the catalog of today, and if the specific version is available to the user in question. A name in a review answers the first question. The game information in the lobby can answer the second. The person who needs such information must read the operator's current information.
What is the most characteristic of Endorphina?
Endorphina shows how different a slot machine can be experienced when one rule changes, even if the number of reels looks familiar. Book of Santa allows a selected symbol to take greater place during free play. In The King, it is useful to follow the role of a multiplier instead of trying to interpret the game after the adventure motif. In the other titles, a symbol that looks familiar may have a new task. It is the difference that makes the directory interesting to read: A motive tells what to see, while the winning table tells why it got important.
When a game is to be considered on its own terms, the most useful combination is a precise name and a readable explanation of the main feature. Then it becomes possible to separate an expanding symbol from a normal wild, or a thematic sequel from a game with other conditions. A title can be easy to recognize from a picture. It is only when the symbols are attached to the rules that you have the basis to compare it to the rest of the catalog.
































































